WHS SOFTBALL Wildcats Crush Winchester Qualify For Postseason Play with VIDEO

first_imgWILMINGTON, MA — The Wilmington High School Varsity Softball team (10-7) defeated Winchester by a score of 9-1 on Wednesday, May 23 in Wilmington on Senior Night. With this victory, the team qualified for postseason play .Ally Moran pitched a one hitter (no hitter broken up in the top of the seventh) and had 12 strikeouts in the win.Wilmington scored three runs in the second with 2 hits (Ryan Bailey and Emily Wright) squeezed in between 3 Winchester errors.In the third inning, the Wildcats scored three again with some great hitting from Adele Burton (single), Liz Gordon (single), and Ryan Bailey (double).In the fifth inning, Dana Goulet smacked a triple.  Antonia Kieran launched a ball to deep right field that would have been a home run in most parts, but, at town park, it went for a sacrifice fly and an RBI.All was not perfect for Wilmington, however.  There was a collision between center fielder Kacie Bourrell and shortstop Dana Goulet.   Kacie made a great catch, but both were injured on the play.Watch the game, including a ceremony the team’s seniors, courtesy of Wilmington Community Television, below:—Video Playerhttps://objects-us-west-1.dream.io/wilmington/6/d/5/d/c/c/6d5dcc67-afbc-4831-80d7-46a4964c29d51527187615.933%2B31970314.976%40castus4-wilmington%2B15271913531527187943424654.vod.720p.WHS%20Softball%20VS.%20Winchester_%20May%2023%2C%202018.mp400:0000:0000:00Use Up/Down Arrow keys to increase or decrease volume.—Like Wilmington Apple on Facebook. Follow Wilmington Apple on Twitter. Follow Wilmington Apple on Instagram. Subscribe to Wilmington Apple’s daily email newsletter HERE. Got a comment, question, photo, press release, or news tip? Email wilmingtonapple@gmail.com.Share this:TwitterFacebookLike this:Like Loading… RelatedWHS SOFTBALL: Wildcats Win Back-To-Back Games, Moran Gives Up 3 Hits While Striking Out 22In “Sports”WHS SOFTBALL: Wildcats Defeat Winchester, Lose To Arlington In Close GamesIn “Sports”WHS SOFTBALL: Wildcats Defeat Winchester (9-3) & Arlington (5-2) To Improve To 7-2In “Sports”last_img read more

Record quantity of goods imported through Benapole in 3 days

first_imgBenapole customs house. Photo: UNBA record quantity of goods was imported from India in the last three days (9 to 11 June) through Benapole port leading to revenue increase, according to customs sources.At least 354 trucks entered with goods on Sunday, 445 trucks on Monday and 382 trucks till Tuesday noon, said Mamunur Rahman, deputy director of benapole port authority.This number was only 250 to 270 last year, Mamunur Rahman added.He said also that the import increased due to the new guidelines from customs authority.Benapole Sonali Bank manager Rakibul Alam said the revenue collection was estimated Tk 110 million on Sunday, Tk 120 million on Monday and TK 80 million till Tuesday noon.In the current fiscal, the total revenue collection of Benapole customs is Tk 51.85 billion till now, he added.Importers said the customs and port operations developed after the directives issued by Benapole customs commissioner Mohammad Belal Hossain Chowdhury.Customs officials have been performing duties from 7:00am to 12:00pm in advance, keeping the slogan on day-to-day revenue under the directives.Meanwhile, India-Bangladesh customs officials have been deeply monitoring activities to bring dynamism in trade.High-level officials and businessmen including Indian High Commissioner Riva Ganguli, visited the import and export trade facility in Benapole and Petrapole on Saturday.Benapole C & F Agents’ Association president Mafizur Rahman Sajon gave the credit to the new guidelines from customs authorities for the increase of import.Benapole port director Prodosh Kanti Das said, “We have been working according to new guidelines. We work as 800 trucks loaded with imported goods can enter daily.”India is failing to provide trucks according to our demand, he added.Benapole customs commissioner Mohammad Belal Hossain Chowdhury said, several steps have been taken to speed up the import trade and revenue collection.If the import trade continues like this we could fulfill the revenue collection target this month, he added.last_img read more

How User Behavior Is Scoring Points in the Gaming Industry and Could

first_img Opinions expressed by Entrepreneur contributors are their own. How Success Happens Listen Now December 15, 2017 5 min read Hear from Polar Explorers, ultra marathoners, authors, artists and a range of other unique personalities to better understand the traits that make excellence possible. If you think the gaming industry is represented by the somewhat pathetic image of a 35-year-old male playing Age of Empires in his mother’s basement, you are sorely mistaken, because gaming is so much more than that. Related: How Technology Will Change the Future of Gaming IndustryIn fact, this $78.61 billion industry is a poster child for modern engineering, typically adopting new technologies before other sectors do and showing itself to be one of today’s most successful industries when it comes to understanding its customers (who, yes, are typically 35-year-old men).Indeed, gaming is a technology powerhouse constantly investing in more and more powerful machines and infrastructure. That investment has created a global ecosystem of gamers and communities responsible for generating for this sector more earnings than either movies or music.So, what does the future hold for gaming? “Strong growth will continue as more online casinos open in China and other Asian countries,” predicts NewZoo, an online games market research group. “Established markets have reached maturity and have less room for revenue growth, [meaning that] new markets will open up and increase access to gaming activities.”Today’s gaming industry, in short, is still managing to grow those margins by getting smart with data. And while big data in gaming has been around for years, only recently have AI-powered SaaS platforms been able to achieve user-focused behavioral analysis.The next phase of gaming software advancements, then, will likely rely heavily on integrating behavioral analytics to understand gamers’ tendencies and preferences. Games empowered with that kind of information can be calibrated in real time to hold user attention, increase purchases and grow the bottom line, all of which are tactics I’ve covered on my podcast.Behavioral analyticsThe goal of behavioral analytics is to identify what behaviors cause what actions. What steps did the user take before he or she made an in-app purchase? Was there a point in the game that turned the user off or caused a loss in interest? How long will a user play without winning before he or she quits?This type of path analysis, attached to a time frame, is allowing game marketers to create better user experiences.Reated: 3 Growth Strategies for Mobile Gaming“Today’s current measure of KPIs in gaming are only the headlines about your players,” Dan Schoenbaum, CEO of Cooladata, a behavioral analytics platform for online gaming, said on my podcast. “The people who manage games today already need to leverage behavioral analytics. They experience a large number of players who play on free, so the ability to convert them to a paying player is huge. If you understand user behavior, you can drive up retention, which is absolutely crucial.”Optimization for retentionGame-developers don’t just want someone to download or play their game once; they want the game played again, and again, and again. Long-term engagement creates loyalty, and that is the best way to gain a competitive edge.To achieve long-term engagement, analytics and tools must be in place to measure player engagement over a period of days, weeks or other time period; they must also be accessible and easy to understand.Schoenbaum recommends looking at user behavior through the lens of product optimization: “Following user paths, combined with specific time frames, allows game managers to glean new insights for different players, optimize their path and increase conversion rates,” Schoenbaum told me.Predicting, to be proactiveAt this point, gaming companies’ data warehouses and customer databases contain a wealth of data. Not only is that data valuable for analyzing past user behavior, but it’s valuable for game marketers, to shine a light on consumer patterns. Insights like these indicate who will purchase again, how much they’ll spend and the churn rate for those customers overall.A recent illustration of the future of predictive analytics comes from the partnership between Zodiac, a cloud-based software platform provider, and Tophouse Media, a digital media company. A match-up like theirs aims to bring predictive analytics to game marketers so they can better understand their customers and fine-tune their planning and forecasting.Moves like this across the industry also allow gaming operators to be more accurate and precise in their marketing strategies, while reducing spend and maximizing return.Identifying issues  Another intriguing aspect of predictive analytics is its capability to predict abuse or addiction — related to gaming in terms of the problem of gambling addiction. Understanding customers with this problem, in fact, is one of the top uses for today’s analytics activity.A leading money-gaming company in Europe, Pentaho, is an example: It’s using big data and predictive analytics to create a “360-view of customers, which, among other things, helps to identify those customers who show signs of gambling addiction.”As our world becomes increasingly more digital, identifying technology will play a significant role in moderating game mechanics.Leveraging data to stay aheadOnline games must have a unique user experience, but they also need back-end support to iterate quickly and cater to individual users.“Gaming is a hyper-competitive industry, and those who succeed are implementing unique identification capabilities, people-based approaches, and proactive behavioral campaigns,” Schoenbaum said.Related: Infographic: The Gaming IndustryIn sum, deploying analytics has transformed most brands and entire industries into tech companies. This billion dollar industry is expected to generate 2,857 petabytes of data per month in 2018. So, game marketers that take the time to understand that 35-year-old man in his mom’s basement will actually cross the threshold into a lucrative online gaming platform.last_img read more